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Stretch Goal 3 Unlocked, and Damocles Keeps Growing

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Hi everyone 

The Bug Army Kickstarter has now unlocked its third Stretch Goal, which means 4 additional squads are officially joining the faction roster.

After the first wave of melee reinforcements and infiltration units unlocked earlier in the campaign, this new Stretch Goal pushes the Bug Army even further toward aggressive breakthrough assaults and high-pressure melee gameplay.

The Obanikos join the roster as brutal shock assault infantry capable of overwhelming enemy melee specialists through sheer offensive output, while the shielded Kabzes cavalry bring fast and violent frontal assaults designed to dismantle gun lines before they can react properly.

The shield-equipped Eagas also arrive as elite melee warriors able to sustain pressure even under heavy enemy fire, making them particularly dangerous during prolonged close combat engagements.

One thing I’m really happy about with these Stretch Goals is that every unlock genuinely changes the tactical possibilities of the faction instead of simply adding random extra units. Little by little, the Bug Army is evolving into the exact kind of adaptable, aggressive and unpredictable force I originally wanted it to become on the tabletop.

At the same time, I’ve continued working heavily on the Damocles Wars website and overall project these last few days. I recently added a new playable faction online, expanded access to lore pages for several factions and civilizations, and continued refining both the rules and the army builder systems.

A lot of the lore is still evolving constantly, which is honestly one of my favorite parts of working on the project. Sometimes the lore shapes the sculpting and gameplay of a faction, and sometimes a miniature or a gameplay interaction suddenly creates entirely new ideas for the universe itself.

I’m also still working on tutorials, gameplay videos and future battle reports. I really want to make sure the presentation quality reaches a decent level before posting too much publicly, because I think Damocles Wars really starts making sense once people can actually see armies moving and fighting on the tabletop.

And finally, thank you again to everyone who keeps sharing the campaign around social media, forums, Discord servers and hobby groups. The amount of useful advice and support I received these last few days has honestly helped me a lot, both for the communication side of the project and mentally as well.

The next Stretch Goal is already getting closer.

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