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Back Home, Orders Caught Up, and a Major Damocles Wars Update

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Hello everyone,

First of all: I’m finally back home from the hospital.

It has been a difficult and exhausting period, and I want to sincerely thank everyone who sent kind messages, showed patience, or simply continued to support the project while things were slowed down. It meant a lot more than you probably realize.

The good news is that I’ve now caught up on almost all delayed orders. A few final ones may still be in transit or finishing the last steps, but overall everything is back to normal on that front. That was the absolute priority, and I’m very relieved to say the situation is now under control.

At the same time, I’ve also released a major update to the Damocles Wars website.

Some of the changes are immediately visible: the interface is cleaner, easier to use, and more comfortable overall. I also fixed several display issues that appeared on certain mobile devices, which had been bothering me for a while.

Other improvements are less visible, but just as important. I’ve continued refining the point calculation system for units, checking values more carefully, improving how specific troop behaviors are evaluated, and correcting edge cases linked to special rules. In many situations, I discovered that what looked like a mistake was actually the system working exactly as intended, taking into account details that are easy to overlook at first glance. That has been very satisfying to see.

I haven’t made massive rule changes. The core game remains the same. Most of this update focuses on clarity: situations where the rules technically allowed two different interpretations have now been rewritten or clarified. Thanks to player feedback, the game is becoming sharper, cleaner, and easier to understand without losing its depth.

And honestly, I’m very happy with the direction things are going.

There is still room to push the point engine even further in the future, but right now it already feels far more aligned with real battlefield performance and how players actually use their troops. That was one of my biggest goals, and reaching that stage feels great.

The next step is clear: I need to help more people discover the game.

Before expanding further into new communities, I really want to create proper battle reports and explanatory videos. My goal is to show how the game actually plays, how dynamic it feels, and how much depth it offers, without forcing people to read every rule before understanding why it’s fun.

To be honest, part of me really wants to jump back into painting and sculpting right away. But first, the game needs to be shown properly. That comes before everything else.

Thank you again for being here, for supporting Proxywars, and for following the Damocles Wars journey.

All the Best,

William

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